Put Scene View and Game View camera next to each others
Select Spot light and move it
Expected : No ghosting, history is discarded in both view
Result : History is discarded in one first, then the second camera renders and the light is marked as "not moved" so history is not discarded in second camera.
Additional info :
Same thing happen with two camera and 2 game views.
Environment :
Windows 10
Unity 2022.2.0a15
HDRP 14.0.3
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