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The fix for this issue to enable camera relative light culling is disabled by default, as it chnages behaviour, and the problem is specific to certain scene configurations. To enable the fix, enable this setting: Edit => Project Settings => Graphics => Culling Settings => Camera Relative Culling => Lights When enabled, if the camera is actually further away from the world origin, then the problem will persist, and in those situations, the default behaviour should be used.
2022.1 has reached end of life so the issue will be fixed in a newer version.
The fix for this issue to enable camera relative light culling is disabled by default, as it chnages behaviour, and the problem is specific to certain scene configurations. To enable the fix, enable this setting: Edit => Project Settings => Graphics => Culling Settings => Camera Relative Culling => Lights When enabled, if the camera is actually further away from the world origin, then the problem will persist, and in those situations, the default behaviour should be used. Description
Reproduction steps:
Expected result: Both “Display 1” and “Display 2” have shadows
Actual result: Only “Display 2” have shadows
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproduced on: Windows 10
Note: the problem starts to appear roughly after moving for 5500 units on the Z axis from (0,0,0). Might be a floating point number rounding error. Reproducible only in HDRP
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