Reproduction steps:
1. Open the attached "unity" project
2. Open the project folder with Windows Explorer and open the "unity.sln" with a Code Editor
3. In the Code Editor, open the generated file "Assembly-CSharp/Dependencies/Source Generators/ AdditionalFilesSourceGenerator.SampleSourceGenerator/AdditionalFilesExample.g.cs"
4. Take note of the paths of the Additional Files
5. Go back to Unity Editor and rename the "Assets/Example.AdditionalFilesSourceGenerator.additionalfile" to "Assets/Eexample.AdditionalFilesSourceGenerator.additionalfile"
6. Wait for the project to refresh
7. Go to the Code Editor and observe the results
Expected results: Renaming the file causes the Additional File path to update in "AdditionalFilesExample.g.cs"
Actual results: The Additional File path does not update in "AdditionalFilesExample.g.cs"
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b3
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Note: Reopening the project with Unity Editor and Code Editor, updates the Additional File paths