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Thank you for reporting a bug to Unity. We have investigated the issue but were unable to reproduce it with the information provided. However, we have made steps to improve the reporting for the site around the issue and hardened the logic for better reporting on this issue if it reoccurs - this will become available in a future release. We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
How to reproduce:
1. Open the attached “IN-105255.zip” Project
2. Observe the Editor for 5mins
Expected result: The Editor is running
Actual result: Crash
Reproducible with:
6000.1.5f1 (This ticket)
6000.1.12f1 (Duplicate [Internal link])
Reproducible on: macOS 15.4.1 (M2 Pro mini) - user’s
Not reproducible on: No other environment tested
Note: CQA could not reproduce this issue locally
First few lines of the Stacktrace:
#0 0x000001023059a8 in SourceAssetDBReadTxn::SourceAssetDBReadTxn()
#1 0x000001022951ec in GetGUIDFromAssetPathV2(core::basic_string<char, core::StringStorageDefault<char>> const&)
#2 0x0000010225ccec in AssetDatabase::GUIDFromAssetPath(core::basic_string_ref<char>)
#3 0x0000010225d330 in AssetDatabase::GetMainAssetObject(core::basic_string_ref<char>, AssetDatabase::ImportSyncMode)
#4 0x000001018d3990 in EditorResources::Load(core::basic_string_ref<char>, Unity::Type const*)
#5 0x000001018d378c in EditorResources::Load(core::basic_string_ref<char>, ScriptingClassPtr, ScriptingExceptionPtr*)
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