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Steps to reproduce:
Actual results: The console throws an error and the audio mixer window breaks, rendering empty (uniform, flat gray color) when you switch to it and throwing a bunch of errors.
Expected results: No errors are thrown and the audio window renders its default state, showing the list of mixers on the left.
Reproducible with versions:
6000.0.1f1
2022.3.27f1
Not reproducible with versions:
2021.3.37f1
Tested on (OS): MacOS, M1, 13.6.6
Notes:
Stack trace
MissingReferenceException: The object of type 'UnityEditor.Audio.AudioMixerController' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object+MarshalledUnityObject.TryThrowEditorNullExceptionObject (UnityEngine.Object unityObj, System.String parameterName) (at /Users/kristinnbragi/gitrepo/trunk/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:815) UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at /Users/kristinnbragi/gitrepo/trunk/Runtime/Export/Scripting/BindingsHelpers.cs:61) UnityEngine.Object.GetName () (at <2b2e7898a92a45ccb65811e5e100662f>:0) UnityEngine.Object.get_name () (at /Users/kristinnbragi/gitrepo/trunk/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:215) UnityEditor.AudioMixersDataSource.<FetchData>b__2_0 (UnityEditor.Audio.AudioMixerController mixer) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs:212) System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () (at <f33d99e10d0143be9e6d6385d146b91b>:0) System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <f33d99e10d0143be9e6d6385d146b91b>:0) UnityEditor.AudioMixersDataSource.FetchData () (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs:212) UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs:54) UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/GUI/TreeView/TreeViewController.cs:371) UnityEditor.AudioMixersTreeView..ctor (UnityEditor.AudioMixerWindow mixerWindow, UnityEditor.IMGUI.Controls.TreeViewState treeState, System.Func`1[TResult] getAllControllersCallback) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs:543) UnityEditor.AudioMixerWindow.Init () (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:207) UnityEditor.AudioMixerWindow.UpdateAfterAssetChange () (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:136) UnityEditor.AudioMixerWindow+AudioMixerPostprocessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/Audio/Mixer/GUI/AudioMixerWindow.cs:128) System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <24895ab5717c46559ecc60ae3bf90417>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <24895ab5717c46559ecc60ae3bf90417>:0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <24895ab5717c46559ecc60ae3bf90417>:0) UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/AssetPostprocessor.cs:1168) UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets, System.Boolean didDomainReload) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/AssetPostprocessor.cs:403) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[], Boolean) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/AssetPostprocessor.cs:408) UnityEditor.AssetDatabase:StopAssetEditing() UnityEditor.ProjectWindowUtil:DeleteAssets(List`1, Boolean) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/ProjectBrowser/ProjectWindowUtil.cs:1124) UnityEditor.ProjectBrowser:DeleteSelectedAssets(Boolean) (at /Users/kristinnbragi/gitrepo/trunk/Editor/Mono/ProjectBrowser/ProjectBrowser.cs:3026)
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