How to reproduce:
1. Open the project “IN-104135_CursorBug”
2. Open the Scene, Project → Assets → Scenes → SampleScene.scene
3. File → Run and Build
4. In the Standalone Build, tab out, click anywhere, tab back in into the Standalone Build (sometimes takes more than one try)
5. Observe the Mouse Cursor in the Standalone Build
Expected result: Only the textured, custom in-game mouse is visible
Actual result: Both mouse pointers are visible, one from the script and the other from the operating system
Reproducible with: 1.13.1 (6000.2.0a2), 1.14.0 (6000.2.0b5)
Not reproducible with: 1.13.1 (6000.2.0a1), 1.14.0 (6000.1.7f1)
Could not test with: 1.14.0 (6000.2.0a1, 6000.2.0a2) (InputSystemUIInputModel.cs errors), 1.X.X (2022.3.63f1, 6000.0.51f1 6000.1.0a2) (Cursor is frozen when using .ForceSoftware, on MacOS seems to not appear at all)
Reproducible on: Windows 11
Not reproducible on: MacOS 12 (M1)
Notes: