Unity Issue Tracker - Point Light does not affect SkinnedMeshRenderer when it's deformed, has Update When Offscreen enabled and Rendering Path is set to "Forward"
Fixed
UUM-69984
Point Light does not affect SkinnedMeshRenderer when it's deformed, has Update When Offscreen enabled and Rendering Path is set to "Forward"
Unity: Mesh
Fixed
6.2.X
6.1.X
6.0.X
2022.3.X
Won't Fix
2023.2.X
2021.3.X
Closing this port since 23.2 is an unsupported version
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/LightTest” Scene
3. Observe the Game View
Expected result: The “Armature_Mesh” GameObject (“PlayerArmatureTest > Geometry > Armature_Mesh” in Hierarchy window) is affected by both, the red Point Light and the green Spot Light
Actual result: The “Armature_Mesh” GameObject is only affected by the green Spot Light