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Fixed in 6000.7.0a4
Thank you for reporting a bug to Unity. This issue will be fixed for Unity 6.7 and later, but the backport to 6.5 is too risky so we will keep that for newer versions. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
Actual result: Profiler spikes occur when navigating the Scene View with the grid enabled (up to ~70ms per frame on DX12)
Expected result: Navigating the Scene View with the grid enabled does not cause Profiler spikes or visible Editor slowdown
Reproducible with: 2023.1.0a4, 6000.0.74f1, 6000.3.14f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0а5
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
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