Unity Issue Tracker - Rendering Debugger throws a warning and renders the Scene view in solid black when material debug tools and Path Tracing are used
Fixed
UUM-103401
Rendering Debugger throws a warning and renders the Scene view in solid black when material debug tools and Path Tracing are used
Unity: Lighting
Fixed
6.3.X
6.2.X
6.1.X
6.0.X
6000.0.20f1 onwards
There was a missing buffer when rendering debug views with the path tracing enabled. This is fixed now.
There was a missing buffer when rendering debug views with the path tracing enabled. This is fixed now.
Steps to reproduce:
Open the attached project
Open the OutdoorsScene
Open Rendering Debugger window
In the Material section set the 'Common Material Properties' option to Albedo
Actual results: 'Attempting to draw with missing bindings' warning is thrown and the Scene Window is rendered in solid black
Expected results: No Warning or Error is thrown and the Scene view correctly displays objects based on the Debugger mode used
Reproducible with versions: 6000.0.20f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with versions: 2022.3.61f1, 6000.0.19f1
Tested on (OS): Windows11
Notes:
The bug does not reproduce when other Rendering Debugger tools are used (Tested with options from Lighting and Rendering tabs)
Prioritise and Follow this issue
Have a workaround or additional info about this issue?