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Many audio effects, including low-pass, are not supported in Unity WebGL player builds. Please refer to this Unity manual page for details on what is and isn't supported: https://docs.unity3d.com/Manual/webgl-audio.html. We do want to support more/all Unity audio features on the Web in the future, so please know that this is a long-term goal, but we're not there yet.
Reproduction steps:
1. Open the “repro_IN-71765“ project
2. Open the “3_LightTiming“ Scene
3. Build the project on WebGL (“File → Build Settings… → Switch to WebGL platform → Select only the “3_LightTiming“ Scene → Build And Run“)
4. In the Player, press the “E“ button to pick up the flashlight
5. Closely listen to the audio that’s playing (headphones are recommended)
6. Press and hold the left mouse button, then release it
Expected result: Audio low pass filter is audible (higher frequencies are slowly being cut-off)
Actual result: Audio low pass filter is not audible (higher frequencies are not being cut-off)
Reproduced with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12
Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
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