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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
Actual result: “KeyNotFoundException: The given key '61' was not present in the dictionary.” is repeatedly thrown in the Console and deleting any object from the Hierarchy crashes the Editor
Expected result: The exception is not thrown and deleting a GameObject in the Hierarchy does not cause the Editor to crash
Reproducible with: 6000.0.0b15 (exception starts being thrown), 6000.0.8f1 (fa7102f01711) (crash starts occurring), 6000.0.74f1, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a5
Not reproducible with: 6000.0.0b14 (a038ffb60cdd)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Baking the Adaptive Probe Volumes and then restarting the Editor
Note: Tested with DX12, DX11 and Vulkan
First few lines of the stack trace:
0x00007FF81A21E3CA (Unity) RendererScene::NotifyInvisible
0x00007FF819E7027A (Unity) InitPlayerLoopCallbacks::`2'::EarlyUpdateRendererNotifyInvisibleRegistrator::Forward
0x00007FF819E8D3BA (Unity) ExecutePlayerLoop
0x00007FF819E8D599 (Unity) ExecutePlayerLoop
0x00007FF819E92AD8 (Unity) PlayerLoop
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