How to reproduce:
1. Open a new Unity project
2. Run the user’s attached “MemoryTest” apk file
3. Observe the values of “Memory” module in the Profiler
4. Select memory for allocation using the scroller right to “DestroyAll” button
5. Click the “LoadAndInstance” button to allocate as much memory as possible for the device
6. Observe the reported percentage of used memory in the module
Expected result: The report for “Total” and “Graphics & Graphics Driver” allocated memory is correct
Actual result: “Graphics & Graphics Driver” memory allocation is reported higher than “Total” one
Reproducible with: 2021.3.17f1, 2022.2.4f1, 2023.1.0a26
Couldn’t test with: 2020.3.44f1 (error on connection)
Reproduced on: macOS 13.1 (Intel)