FileUtil.ReplaceDirectory throws an uninformative error when the destination path contains a locked file
Unity: Kernel
Open
6.0.X
Fixed
2023.3.X
2022.3.X
2021.3.X
Won't Fix
2023.2.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached Project "fileUtilTestFinal.zip"
2. Launch the Application located in "<ProjectPath>/dst/fileUtilTest.exe"
3. In the Unity Editor click "Test/Replace Directory" in the Menu Bar
4. Observe the Console
Expected result: An error stating that the destination path failed to be deleted is thrown
Actual result: An error stating the destination path already exists is thrown