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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Open the attached “IN-130259” project
2. Open the “Eldara” scene
3. In the Hierarchy, search for “nav“
4. Click on the “NavMesh Surface” GameObject
5. In the Inspector, click “Bake”
6. Wait for ~5 minutes
7. Observe the crash
Reproducible with: 2.0.5 (6000.0.38f1), 2.0.10 (6000.0.0b13, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7)
Could not test with: 6000.0.0b12 (could not bake the NavMesh Surface)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FF9CC00DA7D (Unity) DynamicHeapAllocator::CreateTLSFBlock
0x00007FF9CC00C4B5 (Unity) DynamicHeapAllocator::Allocate
0x00007FF9CC00BA3D (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF9CC00CA3D (Unity) MemoryManager::Allocate
or:
0x00007FFA86FA1C07 (Unity) core::base_hash_set<core::pair<core::basic_string<char,core::StringStorageDefault<char> > const ,keywords::GlobalKeyword,1>,core::hash_pair<core::hash<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > >,core::equal_pair<std::equal_to<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > > >::lookup<core::basic_string_ref<char>,core::equal_pair<std::equal_to<core::basic_string_ref<char> >,core::basic_string<char,core::StringStorageDefault<char> > > >
0x00007FFA86FA841E (Unity) keywords::KeywordRemap::Init
0x00007FFA86FCEFA2 (Unity) ShaderLab::IntShader::CreateKeywordRemap
0x00007FFA86FD1C9C (Unity) ShaderLab::IntShader::ResolveFallback
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