Unity Issue Tracker - Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Closed
UUM-100391
Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Unity: Visual Effects
Won't Fix
6.2.X
6.1.X
6.0.X
2022.3.X
To disable auto update of editor with VFXs, you can disable "Visual Effect Graphs" in the toggle menu (the same menu as "Always Refresh")
How to reproduce:
1. Open the attached “IN-94713_bug-report“ project
2. Open the “SampleScene“
3. Make sure both Game View and Scene View are open
4. Observe the results
Expected result: The cube does not change color in Scene or Game view, indicating that the Scene view and Game view are not being updated
Actual result: The cube is constantly changing color, indicating that the Scene view and Game view are being updated continuously
Reproducible on: MacOS 15.3 (M4), MacOS 15.3 (M2) (by user)
Not reproducible on: No other environments tested
Notes:
If both Game view and Scene view are open, the "Cube" GameObject, which uses a color-changing Visual Effect material, continuously refreshes in both views, regardless of "Always Refresh" being enabled or disabled
When only Scene view is open, disabling the "Always Refresh" option does stop the "Cube" GameObject from constantly refreshing. However, clicking anywhere on the project screen or hovering around it with the mouse causes the GameObject to change color
Game view constantly updates even when no Asset Template is assigned to the Visual Effect component, which is applied to the "VisualEffect" GameObject. This results in high CPU/GPU usage
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