Unity Issue Tracker - Empty "Custom Function" node is created expanded and then shrinks when moved
Fixed
UUM-104202
Empty "Custom Function" node is created expanded and then shrinks when moved
Unity: ShaderGraph
Fixed
6.3.X
6.0.X
Won't Fix
2022.3.X
Backporting this fix introduces additional risk in a version where this issue isn't prevalent.
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph
3. In the Shader Graph Editor, Create Node -> Custom Function
4. Move the node and observe the results
Expected results: Moving the node doesn't affect the preview
Actual results: The node is created expanded and empty and then becomes shrunk when moved
Reproducible with: 6000.1.0b7, 6000.1.1f1, 6000.2.0a9
Not reproducible with: 6000.0.48f1, 6000.1.0b6
Reproducible on: Windows 11 Pro, macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
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