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Closing this ticket since the PR with a fix has already landed and released
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled.
Steps to repro:
Expected: Decals only receive light in the same areas that the regular surfaces do
Actual: Decals seem way too bright since the cookies (which mask out a lot of light) are ignored
This goes for both additional lights and main light even though repro project only uses additional lights
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