Unity Issue Tracker - GameObjects ghosting in runtime when "Allow DLSS" is enabled
Fixed
UUM-21108
GameObjects ghosting in runtime when "Allow DLSS" is enabled
Unity: HD RP
Fixed
2023.1.X
Won't Fix
2022.2.X
2022.1.X
2021.3.X
Cannot port to this version. Requires new DLSS plugin.
Cannot port to this version. Requires new DLSS plugin.
Cannot port to this version. Requires new DLSS plugin.
How to reproduce:
1. Open the user’s attached project
2. Open the “DLLS_Ghosting” Scene in Scenes
3. Select “Main_Camera” GameObject
4. In the Inspector → Rendering enable “Allow Dynamic Resolution” and enable “Allow DLSS”
5. Enter the Play Mode
6. Observe the Game view
Expected result: no ghosting is visible for “Sphere_Mesh Renderer” GameObject
Actual result: ghosting is visible for “Sphere_Mesh Renderer” GameObject
Reproducible with: 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Couldn’t test with: 2020.3.40f1 (no “Allow Dynamic Resolution“)
Reproducible on: Windows 10 Pro
Notes:
also reproducible in Player
not reproducible with “Allow Dynamic Resolution” disabled
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