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Cancelling 6000.1 ports due to end of life
Reproduction steps:
1. Open the attached “IN-107528.zip” project
2. Open the “PerformanceTestScene” Scene
3. From the Hierarchy, select the “Performance Test Script” GameObject
4. In the Inspector, find the “Prefab” property in the “Game Manager” Component
5. Assign “Prefab - Particle System (SLOW - hidden mesh)” prefab to “Prefab” property
6. Open the Profiler Window (Window > Analysis > Profiler)
7. Enter Play mode
8. Select any of the Frames in the CPU Usage
9. Switch to Hierarchy view in the Profiler
10. Locate both the Instantiate.Awake and GameObject.Activate entries in the Hierarchy
11. Observe their ”Time ms” values
Expected result: ”Time ms” values for GameObject.Activate is ~0.01ms and for Instantiate.Awake is ~0.04ms
Actual result: ”Time ms” values for GameObject.Activate is ~1.5ms and for Instantiate.Awake is ~1.4ms
Reproducible with: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: No other environment tested
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