Unity Issue Tracker - Render features gets disabled with no console message when Intermediate Texture is disabled
Closed
UUM-119518
Render features gets disabled with no console message when Intermediate Texture is disabled
Unity: SRP Settings
Won't Fix
6.3.X
We’ve decided to roll back this change as it doesn’t meet our UX standards, and the setting is no longer available in the current version.
How to reproduce:
1. Create a new project with Universal Render Pipeline (URP)
2. Find “PC_Renderer” file using Project window under Assets>Settings
3. In Inspector click “Add Renderer Feature” and select any render feature
4. Open “PC_RPAsset” asset file
5. Disable Intermediate Texture
6. Observe the Console
Expected result: The features that needs Intermediate Texture will trow an error or at least a warning
Actual result: The features that needs Intermediate Texture are disabled with no console warning or a log
Reproducible with: 6000.3.0b1, 6000.3.0b2
Could not test with: 2023.1.0a1 , 6000.0.58f1, 6000.2.5f1 (Immediate Texture cannot be disabled)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Have a workaround or additional info about this issue?