Unity Issue Tracker - The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
Fixed
UUM-80052
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
Unity: Serialization
Open
2023.3.X
2023.3.0a14 onwards
Fixed
6.2.X
6.1.X
6.0.X
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
Fixed issue where the "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player.
How to reproduce:
1. Create a new empty project in your repository
2. Create a scene
3. Add the “Universal RP (com.unity.render-pipelines.universal)“ package to the project
4. Create a Universal Render Pipeline Asset and add it to the “Edit/Project Settings/Graphics/Default Render Pipeline“
5. Commit the project state
6. Make a standalone Build
7. Click on “File/Save Project“
8. Commit the project state
9. Repeat the steps 6 through 8
10. Observe the git diff
Expected result: “UniversalRenderPipelineGlobalSettings.asset“ is unchanged in the git diff
Actual result: “UniversalRenderPipelineGlobalSettings.asset“ is changed in the git diff
Reproducible with: 2023.3.0a14, 6000.0.19f1
Not reproducible with: 2021.3.43f1, 2022.3.46f1, 2023.3.0a13
Reproducible on: macOS 14.6.1 (Intel), macOS 14.6.1 (Reporters)
Not reproducible on: No other environments tested
Notes:
Reproducible with standalone build (MacOS standalone) also VisionOS build
Issue reproduces with both an empty and non-empty Scene list
Tested regression for each version with a new repository and a new project
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