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Closing as a feature request for performance improvements to the relevant systems
How to reproduce:
1. Open the attached “SMR_collider_issue” project
2. Open the “2.SkinnedMeshRenderScene”
3. Enter Play mode. A script will log Profiler data as the game is running
4. Wait for a few seconds. The script will exit Play mode automatically
5. Open the Profiler window (Window > Analysis > Profiler)
6. In the Profiler, press the “Load binary profiling information from a file“ button in the top-right corner (small icon next to the save icon) and open the newly created file located in “SMR_collider_issue/Benchmarks/“
7. Open the Profile Analyzer (Window > Analysis > Profile Analyzer)
8. In the Profile Analyzer, press “Pull Data”
9. In the “Name Filter” field, enter “Physics.SyncTransforms” and take note of the median (ms) value of the “Physics.SyncTransforms” marker
10. In the Hierarchy, select the “ObjectContainer” GameObject
11. In the Inspector, enable the Box collider component
12. Repeat steps 3 to 9
Expected result: Enabling the Box collider does not have a significant impact on physics performance (0ms per frame)
Actual result: Enabling the Box collider has a significant impact on physics performance (~2.2ms per frame)
Reproducible in: 2023.2.17f1, 6000.0.0b14
Could not test with: 2021.3.37f1, 2022.3.23f1 (Physics.SyncTransforms is not called in these versions)
Reproducible on: Windows 11, macOS 14.2.1 (Intel)
Not reproducible on: No other environments tested
Notes:
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