Unity Issue Tracker - Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used
Fixed
UUM-90459
Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used
Unity: WebGL
Fixed
6.3.X
6.2.X
6.1.X
6.0.X
6000.0.23f1 onwards
Won't Fix
2022.3.X
2021.3.X
Fixed WebGL issue with resolving MSAA depth-only render targets
Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.
Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.
Fix a WebGL error with URP and MSAA, when a depth only render pass is involved.
Fix not needed for 2022
2021.3 is out of regular maintenance
Reproduction steps:
1. Open the attached “MSAA_WebGL.zip” project
2. Open the “SampleScene”
3. Build and Run for WebGL (File > Build and Run)
4. Observe the Player in the browser and the Developer Console (F12)
Expected result: No errors in the Console and the Scene is loaded
Actual result: “RenderPass: Missing resolve surface for attachment 0. Are you tring to resolve a bindMS rendertarget?” and “WebGL.framework.js.gz:9 EndRenderPass: Not inside a Renderpass” errors are spammed and the Scene is not rendered/only a solid color is visible