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Reproduction steps:
1. Open the attached Project “BugRepro”
2. Build and Run on an Oculus 2
Expected result: World is being rendered and game doesn’t crash
Actual result: World isn’t rendered and game crashes soon after launch
Reproducible with: 2020.3.43f1, 2021.3.17f1, 2022.2.6f1, 2023.1.0b3
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Built using macOS 12.6 (Intel)
Stack trace:
#00 pc 00c06924 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Image::GetView(vk::Image::ViewUsage, bool, vk::CommandBuffer*, unsigned int, CubemapFace, int, int, bool, RenderTextureSubElement, bool)+272) (BuildId: 6e8b34e689fbddb9)
#01 pc 00bcadc8 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderSurface::UseAttachment(vk::CommandBuffer*, CubemapFace, int, unsigned int, bool, bool) const+416) (BuildId: 6e8b34e689fbddb9)
#02 pc 00bc9ad4 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::MakeFramebufferSetup(vk::CommandBuffer*, RenderPassSetup const&, unsigned long long, vk::Attachment*, bool, int)+368) (BuildId: 6e8b34e689fbddb9)
#03 pc 00bc942c /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::BeginUseFramebuffer(vk::CommandBuffer*, RenderPassSetup const&, unsigned long long, bool, int)+88) (BuildId: 6e8b34e689fbddb9)
#04 pc 00badab0 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderPassSwitcher::BeginCurrentRenderPass(vk::CommandBuffer*, bool)+792) (BuildId: 6e8b34e689fbddb9)
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