Steps to reproduce:
1. Open the attached user's project "VR Template Test.zip"
2. Connect Oculus link to Quest 2/3
3. Make sure either OpenXR or OculusXR plugin is enabled
4. Enter Play Mode
5. Attempt to walk under a 2 meter overhang while physically standing up
Expected results: XR Rig doesn't collide with objects when using Tracking Origin Mode
Actual results: XR Rig collides with objects even though coordinate wise there shouldn't be collision when using the Floor Tracking Origin Mode
Reproducible with: XRIT 2.6.3 - 3.0.5 (2021.3.42, 2022.3.42f1, 6000.0.15f1)
Reproducible with these devices
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Notes:
-Issues is reproducible on a new project
-Issue doesn't reproduce if using Device Tracking Origin Mode
-Reproducible with OpenXR and OculusXR Plugins
-Forum thread: https://discussions.unity.com/t/complete-xr-origin-setup-variant-cant-walk-under-2-meter-overhang/942906/5