How to reproduce:
1. Open attached “IN-99816” project
2. In the Project tab, open the “SampleScene”
3. Enter Play mode
4. In the Hierarchy, select the “test” GameObject
5. Wait for ~5 seconds
6. In the Inspector, under the “Gzip Test” script component, toggle the “Take Snap” property
7. Exit Play mode
8. In the title bar, navigate to Window > Analysis > Memory Profiler
9. On the left side of the Memory Profiler window, select the most recent Snapshot
10. In the top of the window, select the “All Of Memory” tab
11. In the search bar, enter “Unmanaged”
12. Expand the “Managed” and “Managed Objects” items
13. Observe the Memory Profiler window
Expected result: “System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite” item count is 2
Actual result: “System.IO.Compression.DeflateStreamNative.UnmanagedReadOrWrite” item count is in the thousands
Reproducible with: 2022.3.62f1, 6000.0.35f1 (ed4dc7af2c82), 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 6000.0.34f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested