Description
OnScreenStick is leaking memory when destroyed
Initial setup
Unity with Input System.
Reproduction steps
Add OnScreenStick component, configure it to use isolated actions. Destroy it.
Expected behaviour
OnScreenStick destroys objects it has created.
Actual behavior
Objects created are leaked.
Logs and Links
Fix contributed and reported in PR: https://github.com/Unity-Technologies/InputSystem/pull/1960/files