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How to reproduce:
1. Open the “ATD-2024“ project
2. Open the Game view
3. Observe the Editor
Expected result: The Editor is responsive
Actual result: The Editor does not respond and Metal errors are thrown to the Console
Reproduced with: 2021.3.36f1, 2022.3.20f1, 2023.2.16f1, 6000.0.0b13
Reproduced on: macOS 14.3.1 (M1) (by reporter), macOS 13.6.4 (M1),
Not reproduced on: Windows 11, macOS 14.3.1 (Intel)
Notes:
1. User reports crashing and freezing of their system
2. Not reproducible in the Player
3. Not reproducible when Game view is opened
4. Not reproducible with “Direct3D11”, “Direct3D12”, and “Vulkan” Graphics APIs
5. Could not reproduce in a new project
Errors thrown to the Console:
Metal: Vertex or Fragment Shader "HDRP/Lit" requires a ComputeBuffer at index 5 to be bound, but none provided. Skipping draw calls to avoid crashing.
Metal: Error creating pipeline state (HDRP/Lit): Compiler encountered an internal error (null)
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