Steps to reproduce:
1. Use latest trunk (6000.0.1f1+)
2. Open attached project (20240424_urp-1.zip), open SampleScene
OR create a new URP project, open package manager and on the URP package, install RenderGraph Samples. Select PC_Renderer and add BlitAndSwapColorRendererFeature to it, assign BlitWithMaterial in the material slot.
3. Observe GameView
Actual results: solid green
Expected results: skybox and a cube, with full screen green tint
Reproducible with versions: 6000.0.1f1.5489.evg/trunk/7e89831d-3d34b4cb/draft-1.1166
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Win DX11 Editor
Notes:
Slack: https://unity.slack.com/archives/C02LJ5VSV97/p1714042885783689