Steps to reproduce:
1. Open the attached user's project "ColliderMultiMonitorSizeIssue.zip"
2. Go to the Build Settings window and press Build And Run
3. Click on the red square on the first screen
4. Click on the green square on the second screen
Expected result: the green square detects clicks and turns blue momentarily while being clicked
Actual result: the green square does not detect clicks and does not show the blue color
Reproducible on: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a12
Environment: Windows 10 21H2 & MacOS 12.6
Notes:
-On Windows, when a game has two displays (or more) and the displays have different display resolutions, the camera for one of the non-primary displays will not register collider OnPointer events correctly.