Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. In project import provided VFX Asset “TestingVFX.vfx” and Shader Graph Asset “TestingShader.shadergraph”
3. Open “TestingVFX.vfx” VFX Asset
4. Observe the Output Particle Shader Graph Node
Actual results: Using longer Property Reference name in Shader Graph, breaks VFX Output Particle Node
Expected results: Using longer Property Reference name in Shader Graph should not break VFX Node, name should be truncated
Reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b4, 6000.5.0a5
Tested on (OS): macOS Silicon Tahoe 26.2 (M1)