How to reproduce:
1. Open the “IN-71101” project
2. In the Build Settings “Run Device” dropdown, select the desired device
3. Add the “SampleScene” to the “Scenes In Build”
4. Press Build And Run
Expected result: particles are rendered in the Player
Actual result: particles are not rendered in the Player
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Reproducible on these devices:
VLNQA00460 - Google Pixel 6, Android 14, CPU: Google Tensor (Whitechapel), GPU: Mali-G78
Google Pixel 7, Android 14 (from users provided forum thread)
Pixel 6a, Android 14 (user reported)
Not reproducible on these devices:
VLNQA00375, Samsung SM-G996U (SM-G996U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno (TM) 750
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Pro, macOS (23.4.0) x64 (user reported)
Not reproducible on: No other environment tested
Notes:
- Reproducible on both OpenGLES3 and Vulkan Graphics API
- Reproducible with Standart Unlit, Standart surface, and Standard shader (others not tested)
- Not reproducible in the Windows Standalone and iOS Player (others not tested)