Unity Issue Tracker - Editor crashes on ScriptableRenderLoopDrawSRPBatcher when opening Amplify shader
Closed
UUM-33708
Editor crashes on ScriptableRenderLoopDrawSRPBatcher when opening Amplify shader
Unity: Shader System
Won't Fix
2023.2.X
2023.1.X
2022.3.X
2022.2.X
Confirmed by CQA as no longer reproducing on 2022.3.7f1
Reproduction steps:
1. Open the user’s attached project “EmptyURP.zip“
2. In the Project window double-click on “CPX_Specialty_OverwatchBlocker.shader” (Assets > Materials)
Reproducible with: 2022.2.16f1, 2023.1.0b12, 2023.2.0a11
Could not test with: 2020.3.47f1, 2021.3.23f1 (the shader is corrupted when downgrading)
Reproducible on: macOS 13.3.1 (Intel)
First few lines of the Stacktrace:
(Unity) ScriptableRenderLoopDrawSRPBatcher
(Unity) ScriptableRenderLoopJob
(Unity) GfxDevice::ExecuteAsync
(Unity) GfxDeviceClient::ExecuteAsync
(Unity) ScheduleRenderJobs
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