Steps to reproduce:
- Create a URP Project
- Open Game View
- Open the Rendering Debugger (Window > Analysis > Rendering Debugger)
- Select "Lighting" and choose any of the debug options from any of the dropdown menus
Actual results: Warning "CommandBuffer: temporary render texture not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" is constantly logged in the Console and cannot be cleared when any of the debug options are active for Lighting
Expected results: No Warnings are logged when using debug views
Reproducible with versions: 2023.3.0b1, 6000.0.9f1
Not reproducible with versions: 2021.3.40f1, 2022.3.36f1, 2023.2.20f1, 2023.3.0a19
Tested on (OS): Windows 11, macOS Sonoma M1