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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Won't backport
Won't backport
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Won't backport
How to reproduce:
1. Open the project “IN-116084_StencilCutoutShadows”
2. Observe the cutout box (Hole GameObject) in the Game View tab
Expected result: The shadow from the pole (Character GameObject) can be seen in the cutout box (Hole GameObject)
Actual result: The cutout box (Hole GameObject) is in constant shadow; the shadow is coming from the terrain (Terrain GameObject) that the cutout box is in
Reproducible with: 2023.1.0a1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: To observe the shadows in the cutout box as expected, follow these steps:
1. In the Hierarchy, select Terrain
2. In the Inspector → Mesh Renderer → Lighting → Cast Shadows → change to Off
3. Observe the Hole GameObject in the Game View tab
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