Unity Issue Tracker - RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
Fixed
UUM-70625
RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
Unity: Graphics Device Features
Fixed
6.0.X
2022.3.X
Won't Fix
2023.2.X
2021.3.X
Documentation for RenderParams.rendererPriority was updated to indicate that it is only to be used with HDRP.
Cancelling this 2023.2 port issue since the support for this release has come to the end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview case that remain open or in-progress.
Documentation for RenderParams.rendererPriority was updated to indicate that it is only to be used with HDRP.
Reproduction steps:
1. Open the attached “Bug.zip” project
2. Open the “SampleScene” scene
3. Open the Frame Debugger Window (Window > Analysis > Frame Debugger)
4. Enable the Frame Debugger
5. On the slider at the top go through Events and observe the Output screen
Expected result: The cubes in the center are rendered based on their RenderParam.renderPriority value
Actual result: The cubes in the center have the same render priority as Mesh with layer order set to “0”