How to reproduce:
1. Open the attached user’s project “FullScreenTest.zip”
2. Enable the Full Screen Pass Renderer Feature component located in Settings > Render2D asset
3. Compare the Sprite “Square” GameObject’s position in the Scene View and Game View
Expected result: The Sprite appears in the Game View’s Camera view
Actual result: The Sprite does not appear in the Game View’s Camera view
Reproducible with: 2022.2.17f1, 2023.1.0b14, 2023.2.0a13
Could not test with: 2020.3.47f1, 2021.3.24f1 (Full Screen Renderer Feature not available)
Reproduced on: Windows 10, Windows 11 (user's machine)
Notes:
- Reproducible in builds
- With the Full Screen Pass Renderer Feature disabled, the sprite is drawn in the center of the screen regardless of the Pixel Perfect Camera component being enabled or not
- With the Full Screen Pass Renderer Feature enabled, the sprite is only drawn in the center of the screen if the Pixel Perfect Camera component is disabled. Once the Pixel Perfect Camera is enabled, the sprite disappears in the Game View, though is still present in the Scene View
- Moving the Sprite’s position to about -14, -9, 0 will make it appear in the Camera’s view, but it will appear enlarged