2023.1.XThird Party Issue
The compute shader uses more than 64 KiB data in a single constant buffer. "int triTable[256][16]" is exactly 64 KiB, and there's other data as well.
The D3D compiler that we use crashes when this happens, so we can't fix the issue. A workaround is to pack the table data into arrays of int4, or to put the table into a separate constant buffer and fill it from C#.