Steps to reproduce:
- Open a new Unity project
- Switch to iOS
- Open Splash Image settings (Project Settings/Player/Splash Image) and change something in iPhone Launch Screen section
- Make a build and notice that the changes are correctly reflected in the build
- Go back to editor and make some changes in the iPhone Launch Screen section again
- Make a second build
Expected result: Changes made after the first build should be reflected in the second build.
Actual result: Changes made after the first build are ignored. Second build has the same launch screen as the initial build.
Note: If you close and re-open the project and then build again, changes will be picked up and resulting build will have the correct launch screen setup.
Reproducible with: 2022.2.0b11, 2023.1.0a11
Not reproducible with: 2021.3.7f1