How to reproduce:
1. Open the “Test Project.zip“ project
2. Open the “SampleScene“
3. Select the “Directional Light” in Hierarchy
4. Increase the Intensity to “1.5“ (to make the artifacts more visible) in Inspector
5. Observe the Game view
Expected result: The Cube GameObject’s shadow is uniform on one side
Actual result: The Cube GameObject’s shadow starts with an offset on one side
Reproducible in: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- The scale of the artifacts changes on the size of the Game view (especially when it is in a 16:9 aspect ratio)
- Altering Directional Light Shadow attributes (under “Shadow Type”) will change the visibility and scale of the issue