Unity Issue Tracker - Button triggers another Button when multiple displays are used
Closed
UUM-66007
Button triggers another Button when multiple displays are used
Unity: UI Toolkit Framework
Won't Fix
2021.3.X
Porting this fix to 2021.3 requires porting more important changes that go with it, which are too risky to include in 2021.3, given the value of keeping this release as stable as possible.
How to reproduce:
1. Open the “bug-uitoolkit-multidisplay“ project
2. Make sure you have at least an additional display connected
3. Build And Run
4. In the secondary display’s Player select one of the buttons
5. Observe the primary display’s Player
Expected result: Both button events are independent of each other
Actual result: The buttons from “Display 2” trigger the buttons from “Display 1”
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
1. Running a 3-display setup, the tertiary display’s Player buttons don’t respond at all
2. Could not test in the Editor → Could not find a way to display multiple scenes on different displays
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