The user is sampling a depth texture and by default, the shadow sampling mode is set to CompareDepths. Since no comparison value is provided by the user, this causes undefined behavior on some drivers. To fix this, the RenderTextureDescriptor.ShadowSamplingMode should be set to RawDepth. See https://docs.unity3d.com/2021.3/Documentation/ScriptReference/RenderTextureDescriptor-shadowSamplingMode.html