How to reproduce:
1. Open the attached project "CrashTest.zip"
2. Build And Run the project on Meta Quest 2
3. Exit the Player on the device
4. Run the "CrashTest" Build on the device
Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
First few lines of stack trace:
ApiGLES::ClearBufferSubData(unsigned int, gl::BufferTarget, long, long)+164
BufferManagerGLES::AcquireBuffer(unsigned long, DataBufferGLES::BufferUsage, GfxBuffer*, bool)+580
GfxDeviceGLES::UpdateComputeConstantBuffers(unsigned int, ConstantBufferHandle*, unsigned int, unsigned long, unsigned char const*, unsigned int const*, unsigned int const*, int const*)+596
GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)+10704
GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)+84
GfxDeviceWorker::Run()+140
GfxDeviceWorker::RunGfxDeviceWorker(void*)+4
Thread::RunThreadWrapper(void*)+1184
__pthread_start(void*)+204
__start_thread+64