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Won't fix. Reason: https://forum.unity.com/threads/vfx-stop-working-when-update-2021-3-16f1-to-2022-or-2023.1377756/#post-8769814
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run on an Oculus Quest 2 or other Android device
4. Look around until you see particles
Expected result: Red and blue particles are rendered in Scene
Actual result: Only red particles are rendered in Scene
Reproducible with: 2022.2.0a15, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16
Not reproducible with: 2021.3.26f1, 2022.2.0a14
Could not test with: 2020.3.48f1 (Shader error in 'Hidden/VFX/TestEffectAlpha/Test/Output Particle Quad': redefinition of 'PackHeightmap' at (5)/Library/PackageCache/com.unity.render-pipelines.core@10.10.1/ShaderLibrary/Common.hlsl(1202) (on d3d11))
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Testing environment: Windows 10 Enterprise 21H2
Notes:
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