How to reproduce:
1. Open the attached "IN-142722_SmallTexture.zip" project
2. Build the project
3. Run the Player
4. Observe the VRAM graph with the green line in the Player
Actual result: VRAM does not get released when the textures are released
Expected result: VRAM gets released when the textures are released
Reproducible with: 2023.1.0a1, 6000.0.75f1, 6000.3.15f1, 6000.4.6f1, 6000.5.0b8, 6000.6.0a5
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The issue does not reproduce if Direct3D11 is selected in the “Graphics API for Windows” in Project Settings instead of Direct3D12 (tested on 6000.3.15f1 and 6000.6.0a5)
- The issue does not reproduce if “Intel 32-bit” Architecture is selected in the Build Profile settings (tested on 6000.3.15f1 and 6000.6.0a5)