Since 6000.4 branch has been achieved, the fix for this issue won't land there. Hence closing this UUM.
How to reproduce:
1. Open the attached "IN-142722_SmallTexture.zip" project
2. Build the project
3. Run the Player
4. Observe the VRAM graph with the green line in the Player
Actual result: VRAM does not get released when the textures are released
Expected result: VRAM gets released when the textures are released
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
The issue does not reproduce if Direct3D11 is selected in the “Graphics API for Windows” in Project Settings instead of Direct3D12 (tested on 6000.3.15f1 and 6000.6.0a5)
The issue does not reproduce if “Intel 32-bit” Architecture is selected in the Build Profile settings (tested on 6000.3.15f1 and 6000.6.0a5)
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Have a workaround or additional info about this issue?