How to reproduce:
1. Open the attached “IN-110344” project
2. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
3. Click on the “IN-110344_SSVR” snapshot to open it
4. Click on “Unity Objects” on the top toolbar and unfold the “Shader” row
5. Enable “Show Potential Duplicates Only”
6. Find the “Shader” row and unfold it
7. Observe the result
Expected result: All duplicate shaders are shown
Actual result: Only the fallback shaders are shown
Reproducible with: 1.1.0-exp.1 (2023.3.0b11), 1.1.6 (2023.1.0b11, 6000.0.54f1, 6000.2.0f1, 6000.3.0a4)
Could not test with: 1.0.0 (2023.3.0b11 (“InvalidOperationException: Unable to create view from Uxml“)), 1.1.6 (2023.1.0b10 (Opening the Snapshot gets stuck at “Reading Managed Heap Bytes”))
Reproduced on: Windows 11
Not reproduced on: No other environment tested