How to reproduce:
1. Create a new 3D Core project
2. Install the Universal Render Pipeline Package
3. Right-click in the Project window and select Create → Rendering → URP Asset (with Universal Renderer)
4. Select the “New Universal Render Pipeline Asset” and under the Lighting field change Light Probe System to “Probe Volumes”
5. Click Edit → Project Settings → Graphics and assign “New Universal Render Pipeline Asset” to the “Scriptable Render Pipeline Settings” field
6. Right-click in the Project window and select Create → Shader Graph → URP → Lit Shader Graph
7. Open the created Shader Graph
8. Observe the Console
Expected result: There are no errors thrown
Actual result: “Shader error in 'Shader Graphs/New Shader Graph': undeclared identifier '_EnableProbeVolumes' at (1)/Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/ShaderLibrary/ShaderGraphFunctions.hlsl(71) (on d3d11)” error message is thrown
Reproducible with: 2023.1.2f1, 2023.1.4f1
Not reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.1f1, 2023.2.0a23
Reproducible on: Windows 11 Pro
Note: Not reproducible in the 3D (URP) and 2D (URP) Templates