Steps to reproduce:
1. Open the attached user's project "AlphaClip.zip"
2. Open the project using 2022.3.11f1 and open the "Assets/Scenes/SG_FinalGhost.shadergraph" shadergraph
3. Observe the shadergraph Main Preview rendering transparency correctly with Alpha Clipping enabled
4. Close the project, upgrade it to 2022.3.12f1, and open it again
5. Observe the same shadergraph rendering transparency incorrectly with Alpha Clipping enabled
6. Disable Alpha Clipping in the Graph Inspector and observe the shader graph rendering correctly again
Expected Result: The shadergraph renders the pattern correctly in Unity 2022.3.12f1 with Alpha Clipping enabled
Actual Result: The shadergraph does not render the pattern in Unity 2022.3.12f1 with Alpha Clipping enabled (See attached Results.png)
Reproducible with: 2022.3.12f1, 2022.3.14f1, 2023.2.0f1, 2023.3.0a14
Not reproducible on: 2021.3.32f1, 2022.3.11f1
Testing Environment: Windows 10
Not reproducible on: No other environment tested