How to reproduce:
1. Open the attached project from "crash.zip"
2. Toggle "Maximize on Play" in Game View and enter Play Mode
3. Click the "Button" button in Game View (might be hidden in the bottom left corner)
Reproducible with: 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Couldn't test with: 2019.4.31f1 (The AssetBundle can't be loaded because it was not built with the right version or build target.)
First lines of stack trace:
0x00007ff67c247f87 (Unity) IterateTypeTree<BackupState::FileToMemoryID>
0x00007ff67c271591 (Unity) SerializableManagedRefBackupGenerator::TransferBackup
0x00007ff67c2525c4 (Unity) MonoBehaviour::Transfer<SafeBinaryRead>
0x00007ff67c273754 (Unity) MonoBehaviour::VirtualRedirectTransfer
0x00007ff67c3431b3 (Unity) SerializedFile::ReadObject
0x00007ff67c328022 (Unity) PersistentManager::ReadAndActivateObjectThreaded
Note: The bundle was generated with "BundleGenerator.cs" in the project's directory