Unity Issue Tracker - Alpha clipping calculation breaks when sampling both main light and additional lights in URP Lit Opaque Shaders
Open
UUM-112239
Alpha clipping calculation breaks when sampling both main light and additional lights in URP Lit Opaque Shaders
Unity: Metal
Open
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
Won't Fix
6.2.X
6.1.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
This version of Unity has reached end of life and is no longer supported.
Reproduction steps:
1. Open the attached “IN-108880.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Scroll horizontally in the Game view
5. Observe the “Flower Bed” shaders and all the shaders marked as “Broken”
Expected result: Shaders are flickering/glitching, alpha clipping calculations break
Actual result: Shaders have correct alpha clipping